![]() Plus, so many shooters are so realistic these days it’s all about cover and strategy. ![]() All I really wanted was a classic run ‘n gun adventure with that Duke-ish attitude we’ve so missed over the years. ![]() Well, having such lackluster sound would’ve hurt but truthfully, I could’ve dealt with the archaic visual presentation, provided the thrills were there. Technically overall: poor.īut I repeat- none of that would’ve mattered too much had the gameplay been tight and entertaining. The latter is a serious issue, too, because we needed that to enhance the atmosphere. Effects would override voices and music, the soundtrack would often drop out entirely, and the audio effects lacked impact. The soundtrack might be good, but I rarely heard it as the balance was always way off. I was perfectly willing to laugh at his cheeseball outdated voice – and I did laugh at his voice when shrunk it’s hilarious – but the other voice performances are equally painful and I can’t very well give them a free pass. The sound is no better, even if you accept the fact that Duke is supposed to sound that way. Those nasty foes often stand out against the stark, technically mediocre backdrops, but the special effects do little to assist. The only bright spot lies in the enemies and bosses, all of which are actually decent and appropriately intimidating. The animations are jerky and even broken in some areas (I’ll explain below), the overall level design is drab and uninteresting, and the environments are clearly from 2005. Resistance: Fall of Man is technically superior in every possible way, and that was a PS3 launch title. I’m fairly certain most any game produced in the past three or four years looks better than DNF. ![]() But now I’m so annoyed and disappointed I can hardly see straight enough to type this review the game is ugly, tedious, monotonous, and poorly designed. And if DNF was all those things and tons o’ fun, I would’ve been satisfied. It’s shameless, lewd, crude, and oh so cheesy, and that’s precisely the point. Just a few days back, I questioned the critic reception, wondering if they were taking the game too seriously if reviewers had forgotten the primary focus of a game like Duke Nukem Forever. They once called it “Did Not Finish.” Now I ardently wish it hadn’t. ![]()
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